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Players could dock as it moves, but having players docked would increase fuel consumption (would consume 1 iridium per day of movement, 10 iridium per jump). Once a cruiser is called to a sector, it stays stationary until a player (officer or above) docks to it and gives it commands, from there the player will be able to select a flight path preset around the sector, such as a circular orbit, an elliptical orbit, or stationary. The station would be either outside or inside the cruiser’s orbit radius (making interesting tactics possible and the cruiser becoming more vulnerable when on the opposite side of the sector from the station if the station is outside the orbit radius), hardpoints would also be located outside, inside, or both outside and inside, and likewise with anomalies. The asteroid belts would be placed either outside, inside, or both outside and inside the cruiser’s orbit (around the center of the sector) radius.
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Thus, we would use new sectors (named with random numbers and letters) that would be designed to hold two cruisers. Most sectors are too crowded with objects, and host too little space for this to be feasible. #1 Cruiser patrol: I proposed the system above for several reasons, one of which I will briefly describe here. Players would have to capture a Navigational Station, then lock onto the Navigational Station and use the module on it, then the Cruiser would arrive, or other corporation members in Open Space with a active module (would be dark until a beacon is active, once active it would lighten and be usable) could summon a jump gate (portal) that all corporation members in the sector could use (closes if the Host goes through or beacon is deactivated). We would need a new active module (Jump Beacon) or some such to work with my idea though. Corporations could send members out in Open Space to go to the sectors. Real time sector battles in Open Space: I suggest a system with new sectors, special pockets of universe that open at randomized intervals (staying open for an hour at a time) called Unclaimed Sectors (given a name to identify them such as sectors within Ontregos, Menar, Felony, and Pride are given the title Empire Sectors), they would have a small station in them with a place to dock the cruiser, places to build hard points (like in Crimson Haze), asteroid belts with loot-able minerals, a space anomaly, or some mix of them.
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#Synergy 1.8.8 dmg Patch#
Reward Offering by Corps: I don’t understand this, is this suggesting a system where we can hire people to fight in SecCon for us? Why not just use the old system where people could team up from different corporations in the same squad, then if they won they would all get SecCon victory rewards (the 10-20k vouchers)? I have no clue why they removed this, they didn’t even mention it in the patch notes as far as I’m aware of, but now if you’re not in the same corporation you can no longer queue for seccon in a group.Ĭruisers: A lot of potentially detrimental implications here, we must tread carefully. With this, we can avoid “limited edition” equipment that are only offered once and end up costing 20,000 gs worth of Iridium. Corporate Trading: I suggest if we use this, we should have a system with new Dreadnought components designed by specific factions, where only a corporation that has a Dreadnought of that faction can manufacture them, then trade them to other corporations to be fitted to their Dreadnoughts.